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  2. List of ray tracing software - Wikipedia

    en.wikipedia.org/wiki/List_of_ray_tracing_software

    List of ray tracing software. Ray tracing is a technique that can generate near photo-realistic computer images. A wide range of free software and commercial software is available for producing these images. This article lists notable ray-tracing software. Software.

  3. Code generation (compiler) - Wikipedia

    en.wikipedia.org/wiki/Code_generation_(compiler)

    Code generation (compiler) In computing, code generation is part of the process chain of a compiler and converts intermediate representation of source code into a form (e.g., machine code) that can be readily executed by the target system. Sophisticated compilers typically perform multiple passes over various intermediate forms.

  4. List of quantum chemistry and solid-state physics software

    en.wikipedia.org/wiki/List_of_quantum_chemistry...

    Quantum chemistry computer programs are used in computational chemistry to implement the methods of quantum chemistry. Most include the Hartree–Fock (HF) and some post-Hartree–Fock methods. They may also include density functional theory (DFT), molecular mechanics or semi-empirical quantum chemistry methods.

  5. List of software for nuclear engineering - Wikipedia

    en.wikipedia.org/wiki/List_of_software_for...

    DOORS3.2A, 1-,2-,3-dimensional discrete-ordinates system for deep-penetration neutron and photon transport. uscd1234. DRAGON 3.05D, Reactor Cell Calculation System with Burnup. nesc0784. DSNP, Program and Data Library System for Dynamic Simulation of Nuclear Power Plant. nea-1683.

  6. Markiplier (real name: Mark Fischbach) hosts “Distractible” with two of his longtime friends: Wade Barnes (whom “I think I’ve known since the sixth grade,” Fischbach says) and Bob ...

  7. List of cosmological computation software - Wikipedia

    en.wikipedia.org/wiki/List_of_cosmological...

    GADGET, named "GAlaxies with Dark matter and Gas intEracT" is a code written in C++ for cosmological N-body / Smoothed-particle hydrodynamics (SPH) simulations on massively parallel computers with distributed memory. [15] Its first version was developed by German astrophysicist, Volker Springel and was published in 2000. [16]

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