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  2. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    A game creation system is a consumer-targeted game engine and a set of tools for rapid game design. Learn about the history, features, and genres of game creation systems, such as GameMaker, Unity, and Roblox.

  3. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    Roblox is a free-to-play platform where users can create and play games of various genres using Lua. It has over 164 million monthly active users, a virtual currency called Robux, and hosts events such as BloxCon and Bloxy Awards.

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    A game engine is a tool to implement video games without building everything from scratch. This page lists various game engines by name, programming language, release year, scripting, cross-platform, 2D/3D orientation, target platform, notable games, license and notes.

  5. GDevelop - Wikipedia

    en.wikipedia.org/wiki/GDevelop

    GDevelop is a cross-platform game creation system that uses event-based visual programming and a built-in asset store. It allows users to create games without coding, and supports web, local, mobile, and HTML5 platforms.

  6. Roblox Studio - Wikipedia

    en.wikipedia.org/wiki/Roblox_Studio

    Roblox Studio is a game creation system developed by Roblox Corporation. It allows users to create and publish Roblox games, which can then be played by other users. Learn about its history, features, scripting, templates, plugins, and usage.

  7. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    GameMaker is a series of game engines created by Mark Overmars and developed by YoYo Games since 2007. It supports 2D graphics and scripting, and can export games to various platforms, including Windows, macOS, HTML5, Android, iOS, and consoles.

  8. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    Like other types of middleware, game engines usually provide platform abstraction, allowing the same game to run on various platforms (including game consoles and personal computers) with few, if any, changes made to the game source-code. Often, programmers design game engines with a component-based architecture that allows specific systems in ...

  9. Adventure Construction Set - Wikipedia

    en.wikipedia.org/wiki/Adventure_Construction_Set

    Adventure Construction Set (ACS) is a game creation system written by Stuart Smith that is used to construct tile-based graphical adventure games. ACS was published by Electronic Arts in 1984 for the Commodore 64, then for the Apple II, Amiga, and MS-DOS.

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