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List of programming languages. This is an index to notable programming languages, in current or historical use. Dialects of BASIC, esoteric programming languages, and markup languages are not included.
Following is a list of code names that have been used to identify computer hardware and software products while in development. In some cases, the code name became the completed product's name, but most of these code names are no longer used once the associated products are released.
This is a list of notable programming languages, grouped by type. The groupings are overlapping; not mutually exclusive. A language can be listed in multiple groupings.
Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.
none (unique language) 1943–46. ENIAC coding system. John von Neumann, John Mauchly, J. Presper Eckert and Herman Goldstine after Alan Turing. The first programmers of ENIAC were Kay McNulty, Betty Jennings, Betty Snyder, Marlyn Meltzer, Fran Bilas, and Ruth Lichterman . none (unique language) 1946. ENIAC Short Code.
In computer programming, machine code is computer code consisting of machine language instructions, which are used to control a computer's central processing unit (CPU). Although decimal computers were once common, the contemporary marketplace is dominated by binary computers ; for those computers, machine code is "the binary representation of ...
A computer program is a sequence or set [a] of instructions in a programming language for a computer to execute. It is one component of software, which also includes documentation and other intangible components. [1] A computer program in its human-readable form is called source code.
The default OperandSize and AddressSize to use for each instruction is given by the D bit of the segment descriptor of the current code segment - D=0 makes both 16-bit, D=1 makes both 32-bit. Additionally, they can be overridden on a per-instruction basis with two new instruction prefixes that were introduced in the 80386:
In computer science, the syntax of a computer language is the rules that define the combinations of symbols that are considered to be correctly structured statements or expressions in that language. This applies both to programming languages, where the document represents source code, and to markup languages, where the document represents data.
This glossary of computer science is a list of definitions of terms and concepts used in computer science, its sub-disciplines, and related fields, including terms relevant to software, data science, and computer programming